ff7-remake
Guessed
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- Layer
- D3DMetal
- Windows
- win10
- Sync
- msync
- DXVK
- false
- AVX
- true
- Executables
- ff7remake_.exe, ff7remake.exe, end-win64-shipping.exe
- Winetricks
- vcrun2019, vcrun2022
- Launch args
- -dx11
- Unreal project
- End
Notes
UE4 DX11 → D3DMetal (Jedi Fallen Order / Hogwarts class). This is INTERGRADE (1462040), not Rebirth. Steam ships ff7remake_.exe in End/Binaries/Win64 (the underscore is part of the filename). -dx11 pins the Unreal RHI. Game-dir D3D12 agility SDK — if device creation fails, rename that folder. Pin CX_GRAPHICS_BACKEND=d3dmetal. Do not use Libraries.rgl or Libraries.vk.
Environment
WINEDLLOVERRIDES | d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b |
|---|---|
MTL_HUD_ENABLED | 0 |
D3DM_ENABLE_METALFX | 0 |
D3DM_SHOW_HUD_STATS | 0 |
Agents: GET /api/v1/profiles/ff7-remake.json or GET /api/v1/games/ff7-remake.json.