{
  "id": "ready-or-not",
  "name": "Ready or Not",
  "publisher": "VOID Interactive",
  "steamAppId": 1144200,
  "exePatterns": [
    "readyornotsteam-win64-shipping.exe",
    "readyornot-win64-shipping.exe",
    "readyornot.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false,
    "dxrEnabled": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "-dx12 -NO_EOS_OVERLAY -ResX=1920 -ResY=1080 -fullscreen",
  "unrealProject": "ReadyOrNot",
  "notes": "UE5 DX12 → D3DMetal. Steam launches ReadyOrNot.exe -dx12 (also has a -dx11 option); that stub only waits on ReadyOrNotSteam-Win64-Shipping.exe. Launch the shipping exe directly with SteamAppId=1144200 and CX_GRAPHICS_BACKEND=d3dmetal (winecx). Game-dir D3D12/D3D12Core.dll is the UE5 agility SDK — if device creation fails, rename that folder. No Easy Anti-Cheat files in this build (Steam appinfo still mentions the Proton EAC runtime tool). EOS overlay disabled via -NO_EOS_OVERLAY. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
