{
  "id": "jedi-fallen-order",
  "name": "STAR WARS Jedi: Fallen Order",
  "publisher": "Respawn Entertainment",
  "steamAppId": 1172380,
  "exePatterns": [
    "swgame-win64-shipping.exe",
    "starwarsjedifallenorder.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "-dx11",
  "unrealProject": "SwGame",
  "notes": "UE4 DX11 → D3DMetal. Steam may start StarWarsJediFallenOrder.exe; prefer SwGame-Win64-Shipping.exe with SteamAppId=1172380. -dx11 pins the Unreal RHI (same idea as RV There Yet?). EA App overlay is not required for the Steam build. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
